Roadside Picnic Addons Pack is a mod for S.T.A.L.K.E.R.: Call of Pripyat, created by punk0x29a.
Description (in authorâs own words):
Call Of Chernobyl Roadside Picnic Video
Addons Pack designed to make the CoC more immersive and more faithful to the original Strugacky's/Tarkovsky's works.
Hi there!
This pack has been growing within my CoC installation for quite a while now.. After watching some YT reviews in which folks had trouble with applying addons, I've decided to share it.
Hopefully you'll enjoy it.
Personally, I'm a big fan of the Roadside Picnic. I find this novel to be one of the most inspiring pieces of literature I've ever stumbled upon in my lifetime. Also - via the very first S.T.A.L.K.E.R. press announcment back in 2001 - I've heard about the book for the first time, obtained it (which wasn't easy at all back then, almost like finding an artifact) and immediately got hooked on the whole post-apo genre.<br>Due to this, I feel kind of obligated to give something back. With help of many great CoC addons, I've rebalanced quite a few aspects of the gameplay to fit the book's narration and atmosphere.
This pack is definitely not aimed at hardcore veterans. It's made mostly for the rookie players. Yet, IronMan (permadeath) mode is highly recommended, not to say - required.. Immersion was my primary goal when compiling this pack, and no other gameplay paradigm yields comparable amount of emotions for the player to experience.
All right, koniec pieprzenia o dupie Marynie, time for the interesting stuff:
1) This mod compiles contents of quite a few addons into one - relatively stable - package; included:
Call Of Chernobyl Roadside Picnic Cover
a) Immersion:
- Living Zone by Skelja ( Moddb.com )
AI is working simultaneously in all areas right from the start. In addition to the unlocked AI, this addon makes NPC's more life-like and adventurous, less predictable.. There are no safe-zones in The Zone.
- DoctorX Questlines 1.24 ( Moddb.com )<br>- Modified Pay for DocX Questlines ( Moddb.com ) (tweaked a lot).
The reason is giving the player some goal at the beginning. It's rather superficial, sure, but it does the job very well. It doesn't get in your way of aimless wandering, so I'd call it a non-intrusive enhancenment.<br>And, when you run out of 'important' stuff to do, you always have a place to visit.. Non-zero-sum game scenario.
- Dan's Desolation Mod ( Moddb.com )
Set both human and mutant populations to 0.25 in the main menu to feel the effect.<br>In the book (and the movie) there were no NPCs in The Zone. Yet, it's another universum, another rules, another medium.. All and all, The Zone with more space to breath is the way I like it.<br>Nothing beats the view of a lone zombified stalker moaning far away on the roof of an abandoned train, in the fog, when the sun is rising on the horizon at five o'clock in the morning..
- Dan's Faction Overhaul ( Moddb.com )<br>- DoctorX Dynamic Faction Relations 1.8 ( Moddb.com )
First one makes factions mechanics (and some related AI behaviour) less nonsensical, the other one adds to the unpredictability factor.
Mount and blade warband stories. - Muffled PDA/Geiger Counter 1.2 (Moddb.com ))
- Inaccurate Zombies (Moddb.com)
- Patched Gore Mod 1.2 ( Moddb.com )
WYSIWYG. Small, yet ingenious tweaks.
- Sound Restoration V2b2 ( Moddb.com ) ( tweaked a lot)
SR V2b2 adds a lot more variety to the game's soundscape, but it was way too loud in its original form. All the included sounds have been modified by hand using ffmpeg/sox to be truly ambient. When you sit on the cement factory roof silently at noon, you can barely hear distant moaning and gunshots.. But you can feel them all the time.
- Smurth's Dynamic Hud v3.2.2.8 ( Moddb.com )
No introduction should be required here. SDH is a must-have. Best played with the crosshair turned off.
b) Gameplay:
- Deadly Anomalies V1.04 ( Moddb.com )
In the book, falling into an anomaly meant instant death. D.A. addon gets as close as it gets, and it scales according to the difficulty, too.
- Outfit Addon 1.4.6 ( Moddb.com )<br>- Arsenal Overhaul 3.1 (v.5) ( Moddb.com )
Due to the variety, ammo is somewhat harder to obtain and, therefore, more valuable. Trading - even when you're getting ripped off - becomes a must, especially before taking a long trip into The Zone.
Dan's Monster Mods ( Moddb.com ) ( partial )
Not fully merged - only the stealth part has been incorporated. Moving silently and staying in the shadows can give you a huge advantage when executed properly.
c) Graphics:
- Structures Redux 1.1 (Moddb.com )
- Absolute Nature Redux 1.17 (Moddb.com )
- S.W.T.C. - Call of Chernobyl Edition 1.11 (Moddb.com )
- Enhanced Sunsets and Sunrises 1.08 (Moddb.com )
No DX11 enhancenments here, so you must apply one on your own if you want to. On the other hand, it works platinum under WINE software.
2) In-house modifications:
a) Custom damage balancing
Weapons have more punch. For everyone. And let no one be left behind.. Nerfed weaponry in S.T.A.L.K.E.R. series is the most frequent complaint I've heard.
Upgrading your gear in terms of armour is somewhat meaningful now (long, dangerous trips to Red Forest just to get that silly +3% you can't even feel, anyone?). While more kevlar on your body does not make you invincible, it gives you a bit wider margin for surviving all those pesky snipers hiding in the bushes near Skadovsk, or the horde of zombies ambushing you from behind that buidling.. Generally speaking, fully upgraded armor actually helps you deal with situations for which you can't be prepared. Still, don't even dream about getting out alive from things like point-blank machinegun fire..
b) Loadouts:
Every faction starts with a short arm suited for that particular group, and a random long arm. Valkyrie full download in hindi hd.
Loners, Bandits and Clear Sky start with basic novice outfits - from the dialogue it seems that those are newbies, ill prepared and disregarded by their superiors. (Well, maybe except for the Clear Sky, but we all know how rich in resources those guys are..)<br>Duty, Freedom and Mercenaries start with regular armors; they're an experienced, reliable people, or at least that's what I get from what the NPCs are saying.<br>Monolith member starts as a regular monolithian, with somewhat limited weaponry due to the scripting limitations I hope to overcome one day.<br>Soldiers are equipped with regular military uniform, as every soldier does.
c) Artifacts:
Based on Dan's Artifact Balance ( Moddb.com ), but tweaked beyond recognition. Artifacts are rare and very expensive, just like in the book. Also, they're more faithful to their relevant in-game descriptions.
4) Installation
Just copy the gamedata/ folder to fresh CoC's 1.4.22 root. Copy appdata/ as well if you're interested in my default config scheme (DeusEx inspired).<br>As for the HUD configuration, check out SDH page for detailed explanation.
3) Known bugs:
Game can work like a charm for six hours straight, and then crash to desktop randomly with no error message at all. Be sure to limit QS number to 1 and save very often (no issue on IronMan, right?).
Some quests seem to be stuck when reaching certain points (mutant hunts, escort mission and such). Quick save and quick load helps in 99% of cases. Also, ask major characters for side missions before taking DocX's ones, as the sidemissions dialogue options will get disabled until 'important' quest completion.
Don't get into tight spaces with your followers. Run towards bunkers doors, or be prepared for lots and lots of jiggling around.. Also, some NPCs like to spawn in wrong places when starting a new game - just give them some time to get to their posts, they'll reach them eventually.
Some traders can be tricked for infinite money. I hope to fix it one day, at least if it won't get fixed beforehand. To abuse or not to abuse - I'll leave it to the player's conscience..
Unreachable stashes are most probably a vanilla issue. Here's a quick&dirty hack for some of them: Moddb.com
This pack is incompatible with additional monsters (tark, fish, komar, you name it). It'll crash for sure, but you're very welcome to try to get it working.
Game can crash when entering Truck Cemetery: Add -noprefetch CLI switch to the game launcher, it'll work then.
And, last but not least: spawning in front of enemies when moving between areas..<br>Unfortunately, I don't see an easy way to overcome this one. Better back up your save files on IronMan before every transition, or have your finger ready to press the QL button as fast as possible.. Nevertheless, with this pack issue is far, far less noticeable/severe/notorious..
4) Unknown bugs:
I've been playing this pack on my own - obviously - so there are probably countless bugs left unnoticed. Game balancing can also be way off for some of you.<br>Every piece of feedback is invaluable.
Report problems with download to [email protected]
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Popular files for S.T.A.L.K.E.R.: Call of Pripyat
STALKER: Shadow of Chernobyl has atmosphere to burn. Simultaneously liberating and oppressive in its radioactive open world, the series communicates as much horror through its bizarre, mutated landscape as through its scavenging, mercenary gunfighters. But if weâre hunting for the core of STALKERâs unique and enduring appeal, it all boils down to one wordâChernobyl.
The 1986 Soviet nuclear disaster has proven to be the kind of historical moment whose infamy hasnât faded at all with the passage of time. Itâs become the yardstick we use to measure all manner of technological hubris and catastrophe. I know that while I watched the 2011 Fukushima nuclear accident unfold from half-a-world away, Chernobyl was the name that kept flashing through my mind. This is exactly the fear that STALKER taps intoârunaway technology that has the power to change something fundamental about the possibility of human survival.
In this way, STALKERâs story of atomic catastrophe exists in a constellation of objects and memories inspired by radiological fear. And some of these, as youâll see below, in their own way anticipated the disaster that took place in Pripyat. So for this edition of âIf you like,â Iâve picked out films, photography, comics and novels that speak to the paradigm shift of the Chernobyl moment as well as its strange and deadly legacy.
Roadside Picnic, by Arkady and Boris StrugatskyRoadside Picnic
While the 1977 Russian novel exists as the source of the term âStalker,â it doesnât address radiological horror directly. Instead it explores the idea of dangerous âZonesâ created by an alien visitation. But the novel does deal with the idea of scavenging and the prospect of mutation brought about by spending time in these altered environments.
With the level of detail and thought that the authors put into describing the Stalker experience, itâs no wonder the novel served as the inspiration for the other famous appearance of the term: Andrei Tarkovskyâs 1979 film, Stalker. The film is notoriously slow, even for an art picture, but its story of a human space thatâs been made strange and unknowable does anticipate the uncanny threat of nuclear disaster represented by Chernobyl. Itâs precisely the reality of how human beings come to understand and live with such an altered landscape that binds both the novel and the film to the STALKER games.
Perhaps in contrast to Tarkovskyâs difficult film, the English language edition of the Strugatsky novel I linked above is highly readable and includes a great introduction by Ursula K. Le Guin.
GAMMA, directed by Factory Fifteen
A short film created by the Factory Fifteen animation and architecture studio, GAMMA sets out to tell a story of renewal in the face of ecological destruction. In a post-nuclear world, a new kind of fungus technology is developed to reclaim regions devastated by radiological contamination, including areas in the former Soviet Union. But as with so much of science, things donât go quite according to plan.
The film packs an emotional punch through its documentary-style voiceover and clever mashup of real environments and special effects. For a deeper look at what went into making the unusual short film, a separate, âmaking ofâ video can also be seen here.
meltdownMeltdown, written by Louise Simonson and Walter Simonson, drawn by Sherilyn Van Valkenburgh, Jon Jay Muth, Kent Williams, Ballard Borich
Havok has always felt like the character who most closely represents the power and unstable reality of our nuclear age. A conduit for the storage and processing of both cosmic and man-made radiation, Havok is the ultimate Cold War mutant. And in Meltdown, a four-issue miniseries first published in 1988, we see how Havok and Wolverine respond to the dangers of a post-Chernobyl planet. Even if their story of international adventure and atomic espionage becomes a bit tough to follow at times, for me the most direct connection to radiological fear can be seen in Van Valkenburghâs artwork.
Drawn in a high-contrast, watercolor style, it perfectly captures the surreal power and deep pessimism of our nuclear age.
Metro 2033, by Dmitry Glukhovskymetro 2033
Many of you will likely be familiar with Metro 2033 and its sequel Last Light, the games I feel echo most closely the feel of STALKER. Based on Dmitry Glukhovskyâs series of novels, the Metro games are worth bringing up in any discussion of the STALKER series because in certain ways they surpass it. Set in the Moscow metro system in the years following a nuclear apocalypse, Metro puts radiation at the very center of its story.
The way Metro deals with issues of scarcity and breathable air through the use of gas masks has always struck me as one of the most terrifying challenges in any game. Will I be able to breathe? Will I find the ammunition I need to make it through this passage? Again, if we are to look at the STALKER experience as one bright point in a constellation of artifacts responding to the Chernobyl moment, the Metro novels and games are for me the most recent and effective iteration of this fear.
The Long Shadow of Chernobyl, Gerd Ludwig photographer
One of the leading photographers working to document the aftermath of the Chernobyl disaster, his work doesnât make for easy viewing. But the reality that his camera records has always felt like a significant part of what makes STALKERâs atmosphere so captivating. Through their mixture of recognizable ruins and mutated bodies, the games hint at the idea that somehow, maybe, we could create a place of similar terror in our own world. And I think Ludwigâs photography captures images that actually approach that horrific possibilityâthe terrible effect of radiation on both the body and the mind.
The video embedded below is a short preview of his major project on this topic, The Long Shadow of Chernobyl, which is also available as an interactive app for the iPad.
From StrategyWiki, the free strategy guide andwalkthrough wiki
S.T.A.L.K.E.R.: Shadow ofChernobyl | Table of Contents | Walkthrough
'S.T.A.L.K.E.R.: Shadow of Chernobyl,previously known as S.T.A.L.K.E.R.: Oblivion Lost, is a first-person shooter computer game by theUkrainian developer GSC Game World, published in 2007. It features an alternatereality theme, where a second nuclear disaster occurs at theChernobyl Nuclear Power Plant in the near future and causes strangechanges in the area around it. The game has a non-linear storylineand features gameplay elements such as trading and two-waycommunication with NPCs. The game includes elements of role-playingand business simulation games.
The background and some terminology of the game ('The Zone','Stalker') is borrowed from the popular science fiction novellaRoadside Picnic by Boris and Arkady Strugatsky and the1979 Andrei Tarkovsky film Stalker that was loosely basedon it, as well as Stalker, the film's subsequentnovelization by the original authors.
On July11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.:Clear Sky, which was released on September 5, 2008. On April 30,2009, GSC GameWorld announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which isto be released in the first quarter of 2010.
Continue to:
Controls â
Walkthrough â
In S.T.A.L.K.E.R, the player assumes the identity of an amnesiac'Stalker', an illegal explorer/artifact scavenger in 'The Zone',named 'The Marked One'. The Zone is the location of an alternatereality version of the Chernobyl Power Plant after a second,fictitious explosion, which contaminated the surrounding area withradiation and caused strange otherworldly changes in local fauna,flora and the laws of physics. Stalker, in the context of the film,refers to the older meaning of the word as a tracker and hunter ofgame, or a guide.
S.T.A.L.K.E.R. stands for 'Scavenger,Trespasser, Adventurer, Loner, Killer, Explorer, Robber'.
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