Menu
So you have lights and TV and maybe even a jukebox in your house, but none of them are working? You need to connect that house up to the power grid of your settlement to provide the power to these appliances!
Step 1) Build a generator.
Any size of generator will work for this, as most appliances won't require an actual unit of power in order to operate, they just need the connection to some power to be there. Unless you are also using this power for turrets or water purifiers, I'd go with a small generator.
Step 2) Set up a series of power connections.
Generators can be pretty noisy, so I prefer to build them further away from my houses, but then you need to set up wiring to bring the power from the generators over to the housing. The best way to do this is with a series of pylons and switches. Each one of these pylons or switches will provide a radius of power, so anything within this radius will receive power. It takes some practice, but you should be able to figure out how large this radius is and go from there as to how far apart you can set up these conduits.
Step 3) Run wiring to all of your switches and pylons.
Once they are all set up, you just need to connect them all to your generator. Look at them while in the building menu, and there is an option to 'connect wire'. Select this and then look at the next pylon or switch in the line and press the same button. The two will now be connected. Repeat until all pylons and switches are connected, and then connect one of them to the generator and everything should light up for you now.
Now that the lights are on, you can use the switches to turn them on or off, the switches will only turn off the lights in the radius of the switch, as well as anything further down the wiring connections from that switch. Using switches, you can string up your entire settlement to run off one master switch that you can hit to turn everything on and off if you want, or use them to just turn on specific houses.
Step 1) Build a generator.
Any size of generator will work for this, as most appliances won't require an actual unit of power in order to operate, they just need the connection to some power to be there. Unless you are also using this power for turrets or water purifiers, I'd go with a small generator.
Step 2) Set up a series of power connections.
Generators can be pretty noisy, so I prefer to build them further away from my houses, but then you need to set up wiring to bring the power from the generators over to the housing. The best way to do this is with a series of pylons and switches. Each one of these pylons or switches will provide a radius of power, so anything within this radius will receive power. It takes some practice, but you should be able to figure out how large this radius is and go from there as to how far apart you can set up these conduits.
Step 3) Run wiring to all of your switches and pylons.
Once they are all set up, you just need to connect them all to your generator. Look at them while in the building menu, and there is an option to 'connect wire'. Select this and then look at the next pylon or switch in the line and press the same button. The two will now be connected. Repeat until all pylons and switches are connected, and then connect one of them to the generator and everything should light up for you now.
Now that the lights are on, you can use the switches to turn them on or off, the switches will only turn off the lights in the radius of the switch, as well as anything further down the wiring connections from that switch. Using switches, you can string up your entire settlement to run off one master switch that you can hit to turn everything on and off if you want, or use them to just turn on specific houses.
Confused by the new lights in the Vault-Tec Workshop template? The underground settlement of Vault 88 changes the system with objects that require power, but can’t be connected to a generator directly. Instead, you’ll need to use conduits and generators to connect power.
Where does Fallout 4 explain any of this? It doesn’t. Learn all about providing power to Vault interiors with our quick guide and overview below.
Fallout 4 Power Conduit Not Working
Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.
Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:
Vault-Tec – How to Power Your Vault Rooms & Lights
Fallout 4 Conduit Junction
Power is a tricky thing in Vault 88. Many of the lights that snap onto Vault structure ceilings and walls can’t be connected to power with wires. There’s no connector — instead, power needs to be supplied to the rooms themselves. Sounds complicated? Don’t worry, it isn’t too tough.
There are two important new additions to the Workshop you’ll need to be aware of:
- Vault Power Conduit
- Vault-Tec Reactor / Super-Reactor
The Vault-Tec Reactor snaps directly into the floor in vault structures, and directly supplies power to any connected rooms. That’s all well and good, but what about rooms that aren’t connected?
There’s where the Vault Power Conduit comes in. This additional device is found here in the Workshop menu:
- Power -> Connectors & Switches -> Vault Power Conduit
Vault Power Conduits snap to walls and transmit power to anything in a three to four square radius. You’ll need to place plenty of these devices around an atrium to power all your lights — they can be placed on the outer walls of Vault structures, too.
Vault Power Conduits always snap to the center of walls. If you’re having problems using the conduit, there is another easy option; the Power Radiator Conduit. Find it here in the Workshop menu:
- Power -> Conduit -> Conduit – Power Radiator
This all-purpose conduit snaps to Vault rooftops. It can be easily hidden on top of structures, and the handy bulb connected to the conduit will light up if the device is working.
Using Power Radiator Conduits and Vault Power Conduits, along with the massive energy output from Vault-Tec Reactors, you should have no problem providing power to Vault 88.
I can't seem to figure out how to connect my light bulb to the generator to make it turn on. How do I do this?
l I
l Il I69.4k8282 gold badges345345 silver badges513513 bronze badges
8 Answers
I'm going to try and answer this as clearly as I can as I have just worked out how to get everything working. This is how you connect power to objects in your settlement:
- What you want to do first, as I realise you have already, is get the source of power, i.e. your generator
- Next, couple the generator with one of the 'power pylons' from the 'connectors and switches tab'. Add a cable between the generator and the pylon
- The next step is optional; add a 'switch', again from the 'connectors and switches' tab, and place it on a wall somewhere. Attach a wire between the pylon and the switchSome lights, like the 'construction' lights, can be wired straight into the switch, and when you come out of workshop mode, you just flick the switch and they will come on
- For other lights, TVs, etc you will need a 'power conduit', again from 'connectors and switches'. There are three types of conduit, there is one for ceiling, wall and floor, and depending on which of these surfaces your desired item is going on, you choose the appropriate conduit. e.g. if you want a wall mounted light, you add a wall mounted conduit
- Wire your conduit to the switch or to your power source that you installed earlier, then, add lights and TVs to your hearts content. You don't need to wire them to anything
You must have copper in your (or your workshop's) inventory to attach a wire, although you can delete a previously-built wire for a refund of copper used.
CallumCallum
This picture should tell you how to connect power to a light bulb.
Frank♦19.8k2121 gold badges8989 silver badges137137 bronze badges
PhilFoxPhilFox
You need to connect the generator via anything in the Connectors & Switches section under Power in the Workshop build menu. Once you've got a switch or pylon in place, when you hover over it you have the option to Attach Wire:
I was so irritated with Windows 7’s behavior on this that I built a.reg file in case it happens again. I hope this helps any one who might need it.
So thank you for you time and help.
Select this option and connect a wire to the generator and the light (or other object) and then flip the switch if required.
Additionally, some items appear to power just by being in the vicinity of power infrastructure (pylons, conduits, etc):
kalinakalina62.3k132132 gold badges399399 silver badges586586 bronze badges
So after blowing through a lot of copper, as far as I can tell anything with out a direct power connection (lights, T.V.'s, ..) can be powered by being in a AOE proximity to either a switch, conduit or a pylon. Also a small generator seems to be able to power several lights (not just three).
WanderWander
You don't add a wire to the ceiling and wall lights. Add a generator, and once running, put a light in close proximity to it. That's it. If you need it farther away you have to add a power conduit and run a wire from the generator. Then place the light in proximity to the conduit. Usually within the same room. Remember, generators are also rated for power. So if you've used 4 of 5 of the power units and add something that requires 2 units. It won't turn on until there is adequate power.
user129633user129633
Use power conduits on the roof near a light bulb and power the conduit The sims 4 mod sites for sale.
AssassinPlaysVsNoGaming NoGamiAssassinPlaysVsNoGaming NoGami
You could try connecting the generator to a pylon with a switch and then running the power with conduits? All light bulbs within that vicinity should work.
Alternatively, you could try placing a coupling capacitor (I think that was the name), near the object you want powered. Intel hd 2500 mod driver.
Fallout 4 Using Conduit 2
SeanSean1,72711 gold badge1010 silver badges2424 bronze badges
Step 1: set up generator
Step 2: set up a switch appropriately with environment (try to get it in between generator and conduit, which is coming up next) wire the switch to the generator.
Step 3: place conduit near desired area of electricity (inside or outside wall is acceptable) wire the conduit back to the generator.
Step 4: place light is desired area (near conduit)
Step 5: If the light(s) DIDNT already come on, try flipping the switch, or pressing A on the item in workshop mode.
I struggled, and this is what worked for me. Still haven't mastered the whole power/defense thing yet
Mikey CMikey C
protected by Community♦Nov 14 '15 at 12:19
Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
Would you like to answer one of these unanswered questions instead?